Nitrospark Signs First International Partner
London / Dundee (UK), August 2016 - Nitrospark, a leading creator of game-based learning solutions, has signed a partnership agreement with Al Rabban Capital, enabling the companies to collaborate on learning projects in Qatar, extending Nitrospark's reach into the Middle East.
Al Rabban Capital, a leading provider of professional services to organisations in Qatar, has become Nitrospark's first international partner. The agreement means that the two companies will work together to market and deliver game-based learning programmes to organisations in Qatar.
Qatar is a rapidly developing, leading economic hub in the Middle East, and Al Rabban Capital wants to bring Nitrospark's unique and effective game-based learning to the region. "To say that this is an exciting opportunity would be an understatement," said Jim Piggot, chief executive at Nitrospark. "Al Rabban Capital is an ideal fit for Nitrospark, and together I believe that we can deliver game-based learning programmes that not only boost skills in Qatar but also underpin further economic growth."
Nitrospark's game-based learning software provides a complete, feature-rich platform for organisations wanting to create and deploy game-based learning programmes. Nitrospark has delivered game-based learning to some of world's best-known brands, including BP, Castrol, Informa, NCR, and the Medical School at Dundee University.
Ronnie Anderson, business development director of Al Rabban Capital, said, "Skills development is not only critical for Qatari economic success; it is also a pillar of the 2030 Qatar National Vision. We are excited to be working with Nitrospark. They bring to Qatar, and our clients, a learning experience that is as powerful as it is cost effective. This partnership demonstrates Al Rabban's commitment to bringing world-class business support services to the region."
Nitrospark's game-based-learning software includes the Nitroworld, Nitroplay, and Nitrogen applications. Nitroworld is a powerful, immersive 3D avatar-based virtual environment capable of hosting not only eLearning programmes, but almost any kind of virtual event or simulation. Nitroplay, the company's 2D/3D game-based learning software, transforms dull learning into something that's far more challenging and fun. Nitrospark's games-management system (GMS) is called Nitrogen.
It provides “content management” for game-based learning, enabling learning content to be easily edited without the need for technical skills. It features “Nitropanel”, a powerful, customisable control panel that presents learners with content that's assigned to them. This comes in the form of games, status and achievements, scores, leaderboards, social interaction, and media from other sources.
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