Themen

The eLearning Guild

Badging Expertise from eXact learning solutions

Genoa (I), February 2016 - eXact learning solutions, the Italian-based digital learning content management business solution provider, is being featured at this year's Learning Solutions conference and expo. Taking place at the Hilton Orlando Lake Buena Vista, Florida, USA, and organized by The eLearning Guild, this major event in the USA's online-learning calendar runs 16-18 March. » MORE

Charity

Create eLearning Uses its LMS to Raise Funds

Glasgow (SCL), February 2016 - To support the UK Sepsis Trust, the new-generation learning-management system (LMS) producer Create eLearning is giving a copy of its platform to winners of its quarterly prize draws. The platform that Create eLearning is donating includes a fully implemented eLearning solution and a custom-designed Oculus Rift training pack. The whole system is worth £25,000, but the winners receive all of this completely free of charge. » MORE

Academy Superheroes

A Training Community for Growth Engineering's LMS customers

Windsor (UK), February 2016 - Growth Engineering, a multi-award-winning learning-technologies company, has launched a new dedicated platform for all of its customers to share best practise and learn about the product. Academy Superheroes is a training community for all of Growth Engineering's Academy LMS customers. » MORE

Sales Outlets

Create eLearning Unveils Its Unconventional LMS

Mark TaggartGlasgow (UK), February 2016 - The LMS from Create eLearning is a hybrid platform that caters for coaching, mentoring, online, and face-to-face training and learning. Moreover, users can configure it to deliver learning materials anywhere in the world, in any language, and on any delivery device. » MORE

Mobile World Congress

Mobile Edge Computing Solution for Outdoor Environments

San Jose, CA / Yokneam, IL (USA), February 2016 - ADLINK Technology, Inc., a global provider of cloud-based services, intelligent gateways, and embedded building blocks for edge devices that enable the Internet of Things (IoT), and Saguna, the mobile-edge-computing (MEC) pioneer making mobile broadband faster, simpler and more economical, have announced a joint MEC solution designed for d eployments in harsh outdoor environments. » MORE

Silver and Bronze

ZAVANGO Wins Learning-Industry Accolades

Montréal (CA) / The Hague (NL), February 2016 - ZAVANGO Corporation, a leader in modern learning technology, has won two coveted Brandon Hall Group awards for their Engage Platform. The focus for these awards was Zavango's interactive video, video assessment, and video analytics technology. The company was awarded a silver with its customer Online Trading Academy and another bronze award for Best Advance in Unique Learning Technology-Ž. » MORE

Interactivity

Raptivity Unveils Engagement Analytics

Puna (IN), February 2016 - Raptivity, an eLearning interactivity-builder software application from Harbinger Knowledge Products, has unveiled a futuristic demonstration of engagement analytics. Engagement analytics provides eLearning developers and administrators with sophisticated insights into what's working and what's not working with their interactive content by means of a user-friendly dashboard and deep-reaching analytical software. » MORE

Security Standards

IMC successfully attains the ISO 27001 certification

Saarbrücken (GER), February 2016 - ISO 27001 offers companies a systematic, structured approach to better safeguard the privacy and integrity of their data and increase the availability of their IT systems. In order to fulfil ISO 27001 requirements, IMC AG prepared for about a year by implementing a number of different organisational and technical measures. » MORE

In the Flow

Learnings on Game-Based Learning

Vienna (A), February 2016 - (by Jochen Kranzer, ovos GmbH) Serious games are mostly digital games that go beyond pure entertainment. They transport serious content that is, if done well, integrated seamlessly into the game's mechanics and workings. This medium allows the player to engage with the content while following the rules and task of the game. The simple formula "game goal" = "learning goal" leads to a merging of the players' intentions and provides a motivating learning experience in the flow of game play. » MORE