Themen
Corporate eLearning
Learnings on Game-Based Learning
Vienna (A), February 2016 - (by Jochen Kranzer, ovos GmbH) Serious games are mostly digital games that go beyond pure entertainment. They transport serious content that is, if done well, integrated seamlessly into the game's mechanics and workings. This medium allows the player to engage with the content while following the rules and task of the game. The simple formula "game goal" = "learning goal" leads to a merging of the players' intentions and provides a motivating learning experience in the flow of game play. » MORE
Survey Highlights Learning Sector's Highs and Lows
Stoke Prior (UK), February 2016 - The 2016 benchmark study from specialist recruitment consultant Blue Eskimo has revealed that more than three quarters of the UK's learning professionals wish to change jobs - despite being happy in their roles. The learning professionals' annual work-and-salary survey released by Blue Eskimo reveals that the numbers looking to change role are at an all-time high, up from 67% in last year's survey to 78% this year. » MORE
Agylia Launch Brings Agility to the LMS World
Bristol (UK), February 2016 - CM Group, a global leader in the field of innovative eLearning and mobile learning solutions, is delighted to announce the launch of Agylia (previously known as Luminosity). » MORE
Learning Portal "VR-Bildung" for 185,000 Users
Friedrichsdorf (GER), January 2016 - The 1,047 cooperatively organised German Volksbanken and Raiffeisenbanken have implemented a common online-learning portal with VR-Bildung. Since 2008, the learning-management system SITOS from M.I.T has been the technical basis for VR-Bildung, which together with its many network partners have made it one of the largest learning portals in Europe. » MORE
2015 Totara Learning Awards Winners Announced
Brighton (UK), January - The Totara Learning Awards 2015 recognise the expertise, performance, and outstanding projects from across our global partner network. This year has been more tightly fought than ever. » MORE
Powerful Experiential Learning for Business Impact
Paris (F), January 2016 - StratX has launched a new value proposition for 2016. With the tagline "Powerful Experiential Learning for Business Impact", the company is engaged to provide experiential learning programs instilled with emotion and competitive spirit, leading to lasting on-the-job change. » MORE
Reward Centre to Offer Learners Real-World Prizes
Berkshire (UK), January 2016 - Growth Engineering, a multi-award-winning learning-technologies company, has added new functionality to its social, gamified Academy LMS. The Reward Centre allows learners to trade in online points and badges for tangible rewards. » MORE
Why Video Is Still a Vital Part of Internal Communications Plan
Berlin (GER), January 2016 - Simpleshow is a rapidly expanding Berlin-based company that specializes in "explainer videos". The following explains their view on the importance of their work in a variety of professional contexts. » MORE
Gamification, Mobile Learning, and Learning Analytics
Saarbrücken (GER), January 2016 - IMC will be exhibiting at the Learning Technologies, 2016 - Europe's leading L&D exhibition and conference as one of 250 exhibitors. Experts from IMC UK Learning will talk about current learning trends and new products at the upcoming Learning Technologies, 03-04 February 2016 at Stand P9. » MORE
Capita Acquires eLearning Company Brightwave
London (UK), January 2016 - Capita has announced the acquisition of Brightwave, an eLearning company that specialises in designing learning solutions to improve performance in businesses. Seventy-five employees in Brighton will transfer to Capita as part of the deal. » MORE


