Themen
Create media to learn about media
Cambridge (UK), April 2007 - (by Kirsten Seegmüller) Innovative education uses computer games in order to make students learn better. Now children can create their own games - with the software MissionMaker. James Durran teaches at Parkside Community College, Cambridge, UK; as an 'Advanced Skills Teacher', he is involved in training other teachers as well as teaching students aged 11-16. He tested the tool. » MORE
More Video Games, Fewer Books at Schools?
Chicago, IL (US), April 2007 - Of all of the proposals aimed at improving America's failing schools, there's one idea kids will really like: more video games and fewer books. At least a number of educators hope so, arguing that children will get more excited about school and that video games can present real-life problems to solve. » MORE
eLearning for Kids Partners With To Be Worldwide
Ardmore, OK (US), April 2007 - ELearning for Kids (EFK), a global non-profit foundation dedicated to providing free online learning for children 5-12, recently announced its partnership with To Be Worldwide (TBWW), a foundation that helps build educational facilities in developing countries. TBWW will implement a project at the pilot centre in Takoradi, Ghana that is available to more than 2000 children. » MORE
Revolution in the Classroom
Brisbane (AU), April 2007 - Wikis are revolutionising the classroom and reducing the amount of one-way communication, according to 'wiki guru' and founder of Wikispaces, Adam Frey. During a live web-conferencing session in March, Frey discussed what a wiki is, why they are useful in the classroom, and how to get started. » MORE
Epic Goes to the Movies
Brighton (UK), April 2007 - As part of the Quality Improvement Agency's (QIA) national Skills for Life Improvement Programme 2006-07, Epic is making four films that will demonstrate effective practice in teaching and learning in a range of settings. Within the programme, Epic has an opportunity to capture some of the very best examples of effective practice through a series of DVDs/videos/films. These will then be available for sharing with practitioners and teacher educators across the field. » MORE
How to Play for an A
Bucharest (RO), April 2007 - (by Elena Lita) INTUITEXT, the eContent Solutions Division of the Romanian company SOFTWIN, has recently unveiled the newest INTUITEXT products created for the international market, namely The Repository and the Geometry Collection. Both products have been developed by a professional team, including teachers, pedagogues, instructional designers, and subject-matter experts and have proved to be very attractive. Sorin Guleac, INTUITEXT Educational Commercial Manager, knows more about the subject. » MORE
Demos Publishes Report on School-Aged Learners
London (UK), March 2007 - Demos, the UK thinktank for everyday democracy, published an eighty-page report entitled "Their Space: Education for a Digital Generation", written by Hannah Green and Celia Hannon. The report, which focuses on school-aged learners, questions some of the myths that dominate current thinking about technology and education. » MORE
ETS Europe will Realise National Test Programmes
Berlin (GER), February 2007 - ETS Europe has been awarded the contract for the handling of a survey of British learning levels by the National Assessment Agency (NAA), which is responsible for the carrying out of tests for the national curriculum. The contract, covering the years 2008 until 2010, has a budget of 156 million pounds. » MORE
Give up the Teacher's Monopoly on Teaching
Copenhagen (DK), February 2007 - (by Tonny Hansen) The trade cog is leaving Lübeck, loaded with Flemish linen and barrels of tar bound for Bergen, where a cargo of iron ore is waiting for a vessel to bring it on to Stralsund. The 6th graders in the Höjby school in Odense, Denmark are having great fun during their history lessons. Teacher and school librarian Ella Myhring has introduced them to both facts about the medieval Hansa League and to the computer game Patricia III. Those seem to be a good combination, for although the activities of the class seem to involve a lot of playing, they bring the pupils up to curriculum standards. » MORE
BECTA Approval for Comic-strip Learning
York (UK), February 2007 - BECTA, the government agency that supports UK education departments in their strategic ICT developments, has approved the use of the interactive comic-strip software program Storywriter Toolkit. » MORE
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