Free E-Book Presents an Instruction Manual on Gamification
Saarbrücken (GER), February 2017 - Possibly the greatest gift that training managers can give to their learners is engaging training content. The rendering of game-design elements such as points and ranking leader boards in a non-gaming context is nothing new. In this context, experts readily use the term "gamification". It is, however, only in the last few years that the topic has developed into one of the top trending themes in the world of work; this has been driven by digitisation and further developments associated with it such as mobile and social learning.
Stimulate interest in learning content in 5 easy steps
Studies have shown that the motivation to engage with learning content increases significantly with the use of game-design elements. However, in order to achieve the desired effect, a fully thought-through plan is necessary. IMC has condensed its many years of experience in the planning, development, and evaluation of digital learning environments and learning materials that inspire and are fun to engage with into an e-book, available free of charge.
- introduces a typical gamer and explains the term gamification
- shows how gamification influences motivation
- looks at the possibilities for integrating game-design components into a learning- management system (LMS)
- helps to integrate game elements beyond this into the bigger picture: the learning journey.
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