Themen

TinkRworks & 1st Maker Space

New Partner to Help Schools Bring STEAM to Life

Elmhurst, IL, (USA), November 2024 - Combining project-based learning (PBL) with makerspaces provides a powerful way to ignite students' curiosity, develop their creativity and problem-solving skills, and create real-world connections to science, technology, engineering, arts, and mathematics (STEAM).

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English Learning

Novakid Acquires Lingumi in Expansion into AI Tutoring for Kids

San Francisco, CA (USA), October 2024 - Novakid, an online school transforming how children aged 4-12 learn English, has acquired UK-based EFL app, Lingumi in a landmark deal. The partnership will bring hundreds of thousands of users to Novakid, advancing the mission to make high-quality English education accessible to young learners.

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Online Curriculum

RoboX - Virtual Robotics Education Platform for CTE Programs

Tony Oran, CEO of IntelitekDerry, NH (USA), September 2024 - Educators are rising to the challenge of delivering STEM education, but it is still a challenge to migrate students onto Career and Technical Education (CTE) programs leading to industry careers. Intelitek, a worldwide CTE leader, is introducing a new, cost-effective way for high schools and postsecondary CTE programs to provide practical industrial robotics learning experiences. Launched 01 September, schools and programs can subscribe to the new RoboX curriculum and gamified 3D simulation platform for virtual industrial robotics education.

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Student-Centered Active Learning

Capstone Partners with Clever to Provide Seamless Access to PebbleGo

Minneapolis, MI (USA), July 2024 - Capstone, an innovative learning company merging children's content with easy-to-use edtech tools for K-5 classrooms, libraries, and homes, is partnering with Clever, a platform powering secure digital learning for over 100,000 schools globally, to integrate single sign-on (SSO) and roster management for its award-winning PebbleGo suite of online curriculum resources.

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Skills Training to Children

5app Announces New Partnership with DEfactoED

London (UK), June 2024 - 5app is thrilled to announce its partnership with digital education provider DEfactoED. DEfactoED specialises in delivering 21st century skills training to children and teenagers - primarily in India and the rest of Asia. When DEfactoED first started focusing on schools in India, very few organisations were looking to equip young Indian people with vital skills and knowledge, such as AI, cybersecurity, Net Zero, and digital literacy.

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Strategic Partnership

Reducing Teacher Workload with AI

Raleigh, NC (USA), March 2024 - Open LMS, a leading global provider of open source learning management systems, is thrilled to announce its partnership with TeacherMatic, the AI platform designed by educators for educators. This collaboration combines Open LMS's expertise in open source LMS platforms with TeacherMatic's cutting-edge educational technologies to offer unparalleled learning experiences.

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Survey

Half of High School Students Already Use AI Tools

Iowa City, IA (USA), December 2023 - Roughly half of high school students queried report using popular AI tools, according to a new report released by ACT, the nonprofit organization that administers the college readiness exam. Students who do not use the tools seem to be more skeptical of the technology.

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1EdTech® Foundation

Learn and Work Ecosystem Library Announces New Collaboration

Indianapolis, IN (USA), August 2023 - The Learn and Work Ecosystem Library is pleased to announce a new collaboration with the 1EdTech® Foundation and its affiliated partner, the 1EdTech® Consortium. The Library will provide information resources to 1EdTech's nearly 900 members, including school districts, colleges and universities, employers, government, tech vendors, and others.

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Video Games

EdisonLearning Adds Game Learning to Its Blended Learning Content

Fort Lauderdale, FLA (USA), February 2023 - EdisonLearning, a longtime innovator in public education and leading provider of digital learning solutions for students in grades K -12, is bringing online learning to life with the addition of an interactive games curriculum to its comprehensive online and blended learning content.

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