New Partner to Help Schools Bring STEAM to Life
Elmhurst, IL, (USA), November 2024 - Combining project-based learning (PBL) with makerspaces provides a powerful way to ignite students' curiosity, develop their creativity and problem-solving skills, and create real-world connections to science, technology, engineering, arts, and mathematics (STEAM).
TinkRworks, which is known for its project-based STEAM curriculum for K-8 classrooms, and 1st Maker Space, a leader in providing customized maker spaces and STEAM labs, have now partnered to provide schools with innovative spaces and resources to empower students to learn through doing.
TinkRworks helps educators maximize these spaces with a collection of hands-on, skills-rich lessons, ready-to-teach project kits, and instructional resources that foster creativity and innovation. TinkRworks also offers a centralized learning portal for smooth integration, making it easy to enhance instruction and help meet essential learning standards.
1st Maker Space designs and develops makerspaces, providing the furniture, curriculum, tools, and professional development to implement and sustain hands-on learning. Together, the companies will provide schools with standards-aligned resources, while equipping educators with the skills and training necessary to succeed in these dynamic learning environments and bring STEAM learning to life.
"The collaboration with 1st Maker Space is a natural fit," said TinkRworks CEO, Dr. Chad Stevens. "By integrating TinkRworks' award-winning PBL curriculum and professional development resources with 1st Maker Space's fully equipped, engaging makerspaces, we can elevate the STEAM learning experience for students while simplifying the planning and logistics for teachers and schools."
"Hands-on learning is a proven way to learn and gain new skills, and we believe the best place to do that is in makerspaces," said 1st Maker Space President and Cofounder, Kim Brand. "Our collaboration with TinkRworks will allow us to offer an array of new resources for teachers and students to help schools make their vision for STEAM education a reality."
For more information, interested educators can learn more by visiting the TinkRworks or 1st Maker Space websites.
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